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Monday, October 12, 2026
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Critical Role Campaign 4 Reveals the Soldiers Group

From the very beginning of the fourth campaign, recently appointed game master Brennan Mulligan has kept fans guessing with extensive world-building, a wide array of personalities, and a thrilling plot featuring angels, fiends, and dark forces expanding in strength within Dol-Makjar.

Warning: Key plot points for the third episode of this adventure follow below.

The Combat-Oriented Party Introduced

The third episode concluded with a huge suspense moment and presented the initial group of characters who will branch out from the primary party to undertake their independent quest, separate from the remaining groups.

The Soldiers table consists of Teor Pridesire (brought to life by Travis), the nimble rogue (Laura), the strong-willed figure (the cast member), Wicander (Sam Riegel), and the mysterious adventurer (the actor).

The Reason for Division

With a large ensemble, it was clear from the beginning that having everyone at a single group would be impossible.

That’s why, the initial installments of Campaign 4 serve as an Overture, connecting the individual narratives before dividing into three smaller tables: Fighters, Schemers, and Explorers.

What Defines the Warrior Group

As described by Brennan Lee Mulligan, the combat-focused party is for participants who are drawn to a classically intense combat and conflict-driven narrative style where diplomatic options are scarce.

At first glance, characters like the reluctant priest Wicander Halovar might seem mismatched, but the actions of episode 3 demonstrate why these particular heroes are ideally matched for the Soldiers table.

Reasons to Leave

To begin with, the party knows exactly where to head next after a intense opening clash with The Crow Keepers.

An old friend of Thjazi Fang—whose demise started the story’s plot—exploited The Crow Keepers for his own means, breaking into the hidden lair, attacking Thimble, and taking all the magical artifacts to auction.

The traitor then paid off his liabilities and ran away to a Halovar stronghouse in Gormalay, Timmony, north of the urban center, with Cyd Pridesire close behind.

Character Drivers

Additionally, each adventurer has a individual motive to depart the urban setting:

  • The rogue, as the companion and trusted friend, desires vengeance.
  • The knowledgeable figure is familiar with the northern area and warns that it is a hostile environment.
  • Tyranny and The healer, having resisted his relatives’ demands to eliminate the target and instead rescued him, have nowhere else to go.
  • But, their position as prominent individuals in the influential clan could assist the party reach locations they normally couldn’t.
  • Additionally, The grateful character vowed a eternal obligation to The cleric for his salvation and will now accompany him everywhere.

Fugitives

Lastly, all of them are sought by the rulers that govern Dol-Makjar for a variety of reasons, making remaining behind dangerous:

  • The rogue and Kattigan are recognized lawbreakers.
  • The strong figure and The healer defied the powerful family and the army of fiends they are partnered with.
  • The fighter is targeted for elimination by House Halovar.

This results in them few options but to head to Timmony in quest for Casimir.

What’s Next?

From the latest episode’s post-show segment, we find out that the warrior group will not appear the following episode, leaving the rest of the cast members to round up the Seekers and Schemers parties.

Fans can look forward to learning which adventurers will be assigned to which table in Campaign 4’s last Overture episode, streaming live on the upcoming Thursday.

The writer

Bruce Molina

Mikael is a seasoned journalist with over 15 years of experience covering Nordic affairs, specializing in political analysis and investigative reporting.

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